Explore the wondrous enchanted items and creatures of the Dungeons & Dragons worlds, from arcane objects to curious constructs.Artificers & Alchemy is an introductory guide to the stranges...
The only thing worse than a falling meteor? A first date. In this 54-card expansion pack, you might dodge the dreaded friend zone, encounter a giant catfish, or go out with a dino who says “I love ...
Grab your hard hat—there are hazards ahead! This Happy Little Dinosaurs Expansion Pack comes with 2 new characters and 3 new game components. Hazard tokens can force your opponents to take a Hazard...
Number of Players: 2-4
Playing Time: 40 Minutes
Recommended Ages: 14+
Enter a fantastical world of monsters, spirits, and gods! As a tamer, you’ll hunt and tame a variety of creatures, with the ...
Number of Players: 1-4 Players
Playing Time: 10-30 minutes
Recommended Ages: 10+
Regicide is a cooperative, fantasy card game for 1 to 4 players, played using a standard deck of cards.
Players ...
Number of Players: 1-5
Playing Time: 20 Minutes
Recommended Ages: 8+
Jump on board the good ship Tranquility and set sail for paradise. Take care though, because in a land where day blends into ...
Number of Players: 2-4
Playing Time: 30 Minutes
This is the second edition of Cornucopia & Guilds, replacing 8 kingdom cards and the Prizes from the first edition.
CORNUCOPIA: Autumn. It se...
Contents:
36 Modern Horizons 3 Play Boosters
14 Magic: The Gathering cards
1-5 cards of rarity Rare of higher
3-6 Uncommon cards
5-9 Common cards
0-1 Land card (Traditional Foil Land repla...
15 Magic: The Gathering cards
Up to 2 Foil-Etched cards
10-12 Traditional Foil cards
5 cards rarity Rare or higher
3-5 Uncommon cards
4-6 Common cards
1 Land card
Serialized card in &l...
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing...
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iro...
More dirty words! More dirty minds! More dirty fun!The group party game where teams score points by creating the most sentences after rolling the dirty words dice. The dice aren’t dirty, but put mu...
Number of Players: 1-5 Players
Playing Time: 30-45 minutes
Recommended Ages: 10+
An expansion for CASCADIA™—more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the P...
Number of Players: 1+
Playing Time: 5+ Minutes
Recommended Ages: 8+
Paper App™ DUNGEON is a dungeon crawler that fits in your pocket! Each notebook features a unique, procedurally generated 60-page...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '