Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranea...
Goodman Games is proud to launch its line of DCC Dying Earth adventure modules with DCC DE #0 The Black Obelisk. For thousands of years, worshippers of the divine Omaet-ko have kept vigil at the Bl...
Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt. The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the f...
Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line. A storm strands the adventurers on a strange island populated by monsters and anc...
Goodman Games presents the next adventure in its DCC Dying Earth line based on the stories of Jack Vance. DCC DE #1 The Laughing Idol of Lar-Shann pits adventurers against the machinations of the d...
Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plu...
A 2nd level adventure.
Goodman Games is proud to present DCC Dying Earth #9: Time Tempests at the Nameless Rose. An expensive dinner bill sends the characters on a quest through time and space, tra...
Explore the singular world of Jack Vance’s Dying Earth, set in the distant last days of the world, where magic and science blend together and querulous sorcerers feud endlessly! With Dungeon Crawl ...
A level 0 adventure for DCC RPG. The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arriv...
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city’s nefar...
Monsters & Magic of Dark Tower contains nearly 20 new monsters, 6 new spells, and 14 magic items. You’ll also find complete descriptions of the gods Mitra and Set for use in your DCC RPG ca...
These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get...
A Judge’s Best Friend Gets a New Edition!
Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a s...
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to...
A level 3 adventure. For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annih...
Dr. Xillgasor Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fir...
The Years Between is an alternate method for running a fantasy role-playing campaign. To level by standard means, a PC must survive multiple low-level adventures; however, with this supplemental bo...
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry.
Now we present our advice on how you can write great adventures...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '