Merciless, fast and graceful, Tree-Revenants have a number of duties in a sylvaneth Household. Patrol, defence, conquering and crushing; huge bands of Tree-Revenants, with their sombre outlook and ...
One of the few deities worshipped by the sylvaneth alongside Alarielle, Kurnoth represents nature’s wildness and hunger. The Kurnoth Hunters are living embodiments of his wrath. Nearly twice the si...
Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of w...
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest. The hellish creatures that make up Ephilim's Pandaemonium seek to harness these arcane e...
The Astra Militarum are the backbone of the Imperium's largest armies. They are the men and women who hold the line, a bulwark standing between Humanity and a nightmarish galaxy of horrors. Amongst...
Minka Lesk. The Last Whiteshield of Kasr Myrak, forged in the fires of the Fall of Cadia, now a Captain in the Cadian 101st Regiment. Lesk owes her meteoric rise through the ranks of the Astra Mili...
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity bat...
Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These morbid prophets draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon ma...
The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms...
The Headsmen’s Curse has come. Nothing shall stay the bite of the dread blade Terminus, for it was fashioned long ago by Nagash himself, and has a vile sentience of its own. Damned souls surround i...
The Reptilian Children of The Old Ones Have Descended to Destroy ChaosThe Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by...
The Vindicator is a dedicated siege tank, deployed by the Legiones Astartes to breach enemy fortifications and destroy the heaviest enemy vehicles. Slow, ponderous, but heavily armoured, these tank...
In the terrible and voracious depths of the Gnarlwood, warbands battle over ancient Realmshaper Engines – strange stone ziggurats that imbue the forest with cosmic energies. To meddle with t...
The Claws of Karanak venerate the Flesh Hounds of Khorne, becoming bloodthirsty hunters who pursue craven prey in the Blood God's name. These predator-cults fight like packs of wild animals,...
The Askurgan Trueblades are an order of vampiric warrior-monks who seek to master their bloody curse. Dedicated to self-discipline and martial excellence, these Soulblight vampires seek out ...
Modern Citadel plastic kits are packed with details, extras, and add-on bits, including some very small pieces. The Citadel Tools design team had these fine details in mind when they redesigned the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '