Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bit...
A level 6 adventure. Mother was wrong: There are monsters in the closet! Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferr...
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to...
From the most famous city in the history of fantasy comes a sword-and-sorcery adventure to test the finest gamers! The Greatest Thieves in Lankhmar is a level 3 Dungeon Crawl Classics boxed set tha...
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Inside you will find the God Eaters’ grand alchymical experiment, with its spinning alembic and rotating elemental spheres. This takes the form of a large game board, approximately 17″ x 22″, with ...
Return to the Starless Sea is a giant all-new module consisting of both a zero-level funnel and a 1st level adventure. Run originally as the 2022 Gen Con DCC Tournament, the adventure can be played...
Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East. Inside you will find:
•...
This new edition of the DCC RPG judge’s screen is printed on extra-thick cardstock for a heavy, durable feel. The judge-facing side includes all the reference tables a judge needs to play the game,...
This hardcover compilation of adventure modules presents DCC RPG fans with seven complete adventures, now collected into a single hardcover volume for the first time! Written by legendary DCC autho...
Patrons. More than mere supernatural benefactors, they are the schemers whose plots set worlds into motion. They are beings who amuse, enthrall, and terrify the mortals who dare to bargain with th...
The subterranean river thunders into the darkness…and there, before it plunges into the Abyss, the ship crashes onto the rocks. Stranded on the dark stony beach, the PCs must deal with beast-men, s...
This special compilation module collects several of the short, hard-to-find DCC modules that have been published in alternate locations over the years. It includes modules previously available only...
Goodman Games is proud to announce the release of DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels. This adventure presents a lavish and strange competition of magicians, inven...
Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of t...
Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line. A storm strands the adventurers on a strange island populated by monsters and anc...
Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '