Blend in. Don’t get caught. Six players. One word each. Everyone sounded pretty convincing, but someone isn’t who they say they are. That someone is The Chameleon.
In each round of The Chameleon, a secret word is selected from a Topic Card in the middle of the table. Everyone knows what the word is, except for the player with the Chameleon card… but which player is it? Using cunning, social deduction and some serious mob mentality, each player shouts out a related word to prove their innocence and tries to track down the impostor. Once everyone’s said their piece, the voting begins and the moment of truth arrives. In order to successfully track down the guilty player and win the game, players will have to use all of their teamwork and witch-hunting skills. If you’re the Chameleon, however, the rules are much more simple. Don’t. Get. Caught.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '