Morathi, High Oracle of Khaine, sets her sights upon the greatest prize of all – the power of a goddess! As furious war consumes the Mortal Realms, the shadow-wreathed empire of Hagg Nar makes its ambitious play for power. The cruel and boundlessly cunning Morathi, ruler of the Daughters of Khaine, desires to claim her rightful place as a goddess – but to do so she must sacrifice her past, forge bitter new foes, and spill the blood of rivals and allies alike!
The Mortal Realms will never be the same again. In Broken Realms: Morathi, a new era begins for Warhammer Age of Sigmar, bringing with it seismic shifts in the status quo, epic stories, and new rules for your army however you prefer to play. Part narrative supplement, part rulebook, this first Broken Realms book allows you to immerse yourself in the Mortal Realms fiercest conflict yet.
Inside this 120-page hardback book, you’ll find:
-The epic story of Morathi’s rise to godhood – and her betrayal of Sigmar! – illustrated with stunning new art.
- New rules for Morathi herself, representing her new-found power, as well as a new Daughters of Khaine subfaction that offer Morathi’s personal guard of Scáthborn powerful bonuses.
- Two new sets of allegiance abilities for the Cities of Sigmar, representing the newly-annexed Anvilgard – now known as Har Kuron – and the shadowy domain of Misthåvn, each with their own abilities, artefacts, command traits, and more.
- Rules for Stormkeep armies – defensive forces of Stormcast Eternals where unbreakable shieldwalls of Liberators fight side-by-side with human auxiliaries.
- Significant updates to the Idoneth Deepkin, aimed at making your sea-beasts even more dangerous with Mount Traits and more.
- A suite of warscroll battalions to enhance your Cities of Sigmar, Stormcast Eternals, Daughters of Khaine, Slaves to Darkness, and Idoneth Deepkin armies.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '