Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scarred and wild-eyed mortals fight alongside daemons born of primal fury, surging forth as one vast and unstoppable red tide. Those in the path of this calamity are swiftly hacked and hewn apart, their severed heads held aloft as offerings to the Lord of Skulls.
This book contains everything you need to know when leading the devoted followers of Khorne in games of Warhammer Age of Sigmar. Experience aeons of slaughter, witness the burning touch of the Blood God's wrath on the realms, and encounter the mightiest slaughterhosts to take up arms in Khorne's name.
This 120-page hardback book contains:
– Detailed background material on the Blades of Khorne, including the various slaughterhosts, each of which worships the Blood God in their own uniquely violent way – Blood-soaked artwork illustrating the rage and martial might of Khorne's followers – 41 warscrolls and pitched battle profiles for Blades of Khorne armies, from towering Bloodthirsters to cruel Realmgore Ritualists – Rules themed around the six mightiest slaughterhosts, plus battle traits, command traits, artefacts of power, and Blood Blessings – terrifying prayers for your priests – Path to Glory campaign rules that allow your warlord to undergo the Trial of Skulls, plus a new battleplan and eight warscroll battalions for use in narrative play – Matched play content, including four grand strategies, six battle tactics, and a core battalion unique to the Blades of Khorne – A visceral gallery of Khornate miniatures engaged in glorious slaughter, with instructional guides to get you painting
This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '