When Nagash resolved to conquer Ghur, Kainan's Reapers were amongst the first forces he despatched, the tithekeepers sent to call in ancient debts and claim osseous stockpiles that might be used to bolster the Bonereapers' advance. The Mortisan Executioner Mir Kainan was charged with collecting the long-overdue tithe of the Silent People. When they arrived in Beastgrave, Kainan's Reapers found the Silent People had fled, their regular migration cycle interrupted by the mountain's anguished raging. They did not intend to return empty-handed, however. Direchasm's depths held countless ancient bones, and many rival warbands would pay the price for the Silent People's delinquency.
Bringing hitting power, magic, and disposable bone constructs to the living mountain, Kainan's Reapers are an incredibly flexible warband. Emphasise your preferred play style through the use of a range of warband-specific and universal cards, and their new tithe mechanic will help you inspire your warband. This set also features universal cards for any warband in Warhammer Underworlds, while a free downloadable warscroll lets you fight with Kainan's Reapers in Warhammer Age of Sigmar.
This set contains: - 6x push-fit Kainan's Reapers miniatures – no glue required to assemble - 6x fighter cards, representing each warrior in your games – Kainan, Karu, Nohem, Senha, Hakor, and Binar Khenta - A further 62 playable cards (only available in this set) to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Direchasm, including: - 12x Kainan's Reapers objective cards - 10x Kainan's Reapers upgrade cards - 10x Kainan's Reapers ploy cards - 10x Universal objective cards, usable by any warband - 10x Universal upgrade cards, usable by any warband - 7x Universal gambit cards, usable by any warband - 3x Universal gambit spell cards, usable by any wizard
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '