ESCAPE THE MAGIC CLUB, SOLVE A TRICKY MYSTERY: The infamous cast returns with tricks up their sleeves. One has sabotaged a famous magician! The Clue Escape: The Illusionist’s Club game offers the intrigue of classic Clue in an escape room game
EXCITING, 1-TIME SOLVE COOPERATIVE GAME: In this cinematic, single-play strategy game, players join forces and use sleuthing skills to escape the club, then solve the mystery of the missing magician. Or play solo
DECODE MAGIC-THEMED PUZZLES USING SECRET TOOL: Solve puzzles inspired by classic magic tricks and other riddles to unlock clues! Some will require the help of a secret “magical” tool
EXPLORE CLUB THROUGH A DYNAMIC GAMEBOARD: Players explore the club and try to perform a death-defying escape through a board that changes to reveal new rooms and secrets as they play
COLLECT CLUES AND SOLVE THE MYSTERY: Track down evidence and clues from around the club. Then deduce the WHO, WHERE, and with WHAT to win
FUN FAMILY GAME: Cooperative detective games are thrilling indoor games for Family Game Night, holidays, and rainy days, and they make fun gifts for families. For 1-6 players. Ages 10+. Difficulty rating: 4
SOLVE MORE CLUE ESCAPE MYSTERIES: Look for other games in this series, including Treachery at Tudor Mansion, Robbery at the Museum, Sabotage on the High Seas, and The Midnight Hotel (Each sold separately. Subject to availability.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '