The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around conflict, and huge migratory invasions called Waaagh!s erupt from all corners of the Mortal Realms to drown the worlds of Order, Death, and Chaos in a green tide of violence. To face the Orruk Warclans is to face total annihilation, for their numbers are beyond counting, and they live solely for the thrill of bloody combat.
In this book, you'll discover the history of the Orruk Warclans, including their presence across the Mortal Realms and the societies that hold them together. As well as exploring the movements and motives of the orruk race, Battletome: Orruk Warclans also gives you insight into their spiritual connection to Gorkamorka, the primordial god of Destruction. The background information is complemented by a full suite of rules allowing you to field armies of Ironjawz, Bonesplitterz, and Kruleboyz, or to combine all three clans into one colossal Big Waaagh!.
This 136-page hardback book contains:
– A war chest of lore about the Orruk Warclans, their history, and their activities following the return of Kragnos – Stunning art depicting the Ironjawz, Bonesplitterz, and the new Kruleboyz – 37 warscrolls and pitched battle profiles for everything from sneaky Hobgrot Slittaz to the Earthquake God himself – 15 warscroll battalions for Path to Glory narrative campaigns – Allegiance abilities for every Orruk Warclans subfaction, including battle traits, command traits, and artefacts of power, as well as the Big Waaagh! that combines Ironjawz, Bonesplitterz, and Kruleboyz – Content for matched play, including 5 grand strategies, 6 battle tactics, and 3 core battalions – Path to Glory campaign rules for creating an Orruk Warclans warband – A beautiful miniature showcase and painting guide for getting the most out of your Waaagh! – Extensive bestiary information for the Orruk Warclans units, including the background of Kragnos, End of Empires
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '